Games & Simulations
Incorporating games or simulations into your course can help increase student engagement and learning. Below are several examples of games, simulations, and modeling tools in various disciplines, as well summaries of research on the use of games and simulations in education.
Example Games and Simulations
History
- Reacting to the Past (role-playing games)
Computer Science
- Truebiters – logic game
Databases
Software Engineering
- Process Imagination Game (video game, student-authored)
- GameDevTycoon (video game)
- SimSE (video game)
Engineering
- Zachtronics games, including several free games for schools
Computer Engineering
- NandGame
- PleasingFungus games – Manufactoria, …
Electrical Engineering
Mechanical Engineering
- Poly Bridge and several other bridge building games
- NIUTorcs – video game video, defunct?
Aerospace Engineering
Systems Engineering
- NetLogo – agent-based modeling and simulation tool
- Stella modeling tool
- Vensim modeling tool
- Powersim
- Vitech core modeling tool
Math
Calculus
- Variant Limits (video game)
- Calculus: The Board Game
Algebra
Science
Physics
- PHET physics simulations
- Videogame Physics
- Electric Field Hockey
- Falstad applets
- Glowscript and VPython – open source coding for 3D simulations
- Google Sky – astronomy
Chemistry
- 7 Videogames for Teaching Chemistry
- Molecular Workbench
- Gas properties and other simulations from PHET
- SpaceChem
Biology
Data Science / Statistics
Business
Economics
- Non-Computerized Classroom-Games for College Economics
- ECON 201 – alien civilization game (defunct?)
Management
Humanities
Philosophy / Ethics
Writing
- Toolwire writing games
- Twine – non-linear story authoring – some sample games
Social Sciences
Psychology
Game & Simulation Authoring Tools
Research on Games and Simulations in Education
- To play or not to play: on the motivational effects of games in engineering education
- Learning Science Through Computer Games and Simulations (free ebook)
- Using Empathy Games in the Social Sciences
- Game-based Learning and 21st century skills: A review of recent research
- Students as Designers and Creators of Educational Computer Games
Feedback/Errata